NVIDIA Quadro FX 3700 512MB 256-bit GDDR3 PCI Express 2.0 x16 SLI Supported Workstation Video Card Mã sản phẩm: VCQFX3700-PCIE-PB;G325C;MDN-FX3700;43R1768;KD501AV;EQFX3700-512ER

    2,760,000 vnđ

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  • Frame buffer memory: 512B GDDR3
  • Memory interface: 256-bit 
  • Memory bandwidth: 51.2GB/sec
  • Graphics bus: PCI Express x16
  • Display connectors: 2 Dual Link DVI-I + Stereo 
  • Nvidia SLI support
  • OpenGL 2.1 and DirectX 10 support

The NVIDIA Quadro FX 3700 Technologies graphics board, best-of-class solution for CAD, DCC, and visualization professionals, offers new levels of performance and interactivity for engineers and designers, enabling shorter production cycles, and faster time to market.

Featuring NVIDIA’s ground-breaking unified architecture, the Quadro FX 3700 professional graphics board dynamically allocates geometry, shading, pixel processing, and compute power to deliver optimized GPU performance while enabling Energy Star power savings. The reference standard for Shader Model 4.0, Quadro FX 3700 enables a higher level of performance and realistic effects for OpenGL and next generation DirectX 10 industry-leading professional applications.

Offering outstanding performance and quality, NVIDIA Quadro FX 3700 delivers 512MB frame buffer memory, 51.2GB/sec. memory bandwidth, 256-bit memory interface and support for ultra high-resolution panels up to 2560x1600 for ultimate productivity.

Product Specifications

  • 512MB GDDR3 frame buffer
  • 256-bit memory interface
  • 51.2 GB/sec memory bandwidth
  • Twin dual-link DVI-I 1.0 display connectors
  • 3-pin mini-DIN stereo connector
  • Single NVIDIA SLI 26-pin edge connector
  • Single 6-pin PCI Express power connector
  • PCI Express x16 bus interface
  • 78 W maximum power consumption
  • Auxiliary power connector – yes, 1
  • Active fansink thermal management
  • ATX form factor, 4.38” (H) x 9.0” (L)
  • Number of slots, 1
  • NVIDIA SLI™ technology: Yes

NVIDIA Quadro FX 3700 Architecture

  • 128-bit color precision
  • Unlimited fragment instruction
  • Unlimited vertex instruction
  • 3D volumetric texture support
  • 12 pixels per clock rendering engine
  • Hardware accelerated antialiased points and lines
  • Hardware OpenGL overlay planes
  • Hardware accelerated two-sided lighting
  • Hardware accelerated clipping planes
  • 3rd generation occlusion culling
  • 16 textures per pixel in fragment programs
  • Window ID clipping functionality
  • Hardware accelerated line stippling

Shading Architecture

  • Full Shader Model 4.0 (OpenGL 2.1/DirectX 10 class)
  • Long fragment programs (unlimited instructions)
  • Long vertex programs (unlimited instructions)
  • Looping and subroutines (up to 256 loops per vertex program)
  • Dynamic flow control
  • Conditional execution

High Level Shader Languages

  • Optimized complier for Cg and Microsoft HLSL
  • OpenGL 2.1 and DirectX 10 support
  • Open source compiler

Display Resolution Support

  • Dual-link DVI-I outputs drive two digital displays at resolutions up to 2560 x 1600 @ 60Hz
  • Internal 400MHz DACs drive two analog displays up to 2048 x 1536 at 85Hz

Supported Operating Systems

  • Microsoft® Windows® Vista (64-bit and 32-bit)
  • Microsoft Windows XP (64-bit and 32-bit)
  • Microsoft Windows 2000 (32-bit)
  • Linux – full OpenGL implementation with NVIDIA and ARB extensions (64-bit and 32-bit)
  • AMD64, Intel EM64T
  • PCIE Express 2.0 Support

Minimum System Requirements

  • PC compatible with Intel Pentium® 4/Xeon® or AMD Opteron® class processor or higher
  • Open PCI Express or PCI Express 2.0 x16 slot
  • Microsoft Windows Vista, XP, 2000, or Linux
  • 512MB system memory
  • 50MB of available disk space for full installation
  • CD-ROM or DVD-ROM drive
  • VGA or DVI-I compatible display

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